Now Mario can head east through the newly opened path to find a Mushroom House (contains a Frog Suit for Mario) as well as a Wandering Hammer Brothers. where he should use the item to break the rock to his right. Then Mario should move across the map until he arrives at the top right screen. You must first defeat the Wandering Boomerang Brother that carries the Hammer in a Treasure Chest. Warp Whistle Three The Third Whistle is found beyond the Dunes of World Two's desert. Mario will fall into a closed room where a small Treasure Chest sits, holding the second Warp Whistle!
Then Mario should run right until he can move no further before pressing UP to go through the door located there. Quickly run back to the left to build up the Speed Meter so Mario can fly, and then take flight straight up off the screen where you should hold RIGHT so Mario will fly over the wall to the right. Stomp the Dry Bones as Mario collects the Power-Up (it needs to be a Leaf to make next part of retrieval possible), and then run right to go past the door to the wall. Head right from the start, dodging through the obstacles of the Fortress until Mario arrives at an area with a Power-Up, a Dry Bones, and a door. Warp Whistle Two The second Whistle is to be found in the World One Fortress. Keep running right to enter into a hidden Mushroom House to gain access to the Whistle from a giant Treasure Box! Keep in mind that if you are jumping around behind the black scenery, you may jump the entrance to the Mushroom House, so just run along the ground). Now Mario has the ability to walk behind the scenery (including other blocks and bushes), so run to the right at top speed to get behind the black at the end of the level (this will be the same area as the Card Box). Get onto the White Platform (the only one in the level), duck down (hold DOWN), and after 5 seconds Mario will fall through the block. To gain access to it's hiding place Mario must go towards the end of the level to the point just short of a Para-Goomba that drops Micro-Goombas. The Warp Zone has a different welcome message, and the small island on the left was moved closer to the main island.Warp Whistle One The first Whistle to be found is located in World 1-3. In SMA4, the coin path-connectors sparkle, and a "HELP" word balloon comes out of the castle. The final map screen and Bowser's Castle were redesigned. Interestingly, she yells "Mario!" if you're Mario, but she just screams if you're Luigi.Īfter you beat the fortress, the spotlight expands temporarily when the lock vanishes. Once you enter this part of World 8 in SMA4, Peach appears and yells for help from the pipe above. The path to the second Mushroom House was changed in SMA4 you merely have to beat 6-4 to access it instead of the tricky 6-5. The ground portion in the upper-left was updated to look more like the actual ground part of World 5. On the sky part of World 5, the stationary clouds were removed in favor of clouds that move across the screen from right to left. The small island added above the castle is Sado Island ( Sadogashima). The far east of World 3 was updated to look even more like Japan. On the island in the top left, a couple of bushes were added. One tree was removed from the tan Mushroom House's island. On the mushroom-shaped island, a bush was removed from the right side. Most noticeable east of the main island, World 3's lower continent is broken up and has vegetation in SMA4.
In SMA4, all but the last Mushroom House were changed to red. Another odd change is the missing pyramid above the fortress.
The lakes around the World 2-2 panel are gone in SMA4, which is kind of a bummer because 2-2 does include a large body of water. have a fatter look in SMA4.īoth Mushroom Houses were changed from light brown to red. No longer a recoloring of the Wandering Hammer Bros., the Sledge Bros. Because of the smaller screen size, most map screens in SMA4 have to scroll vertically.Īll the map pipe tunnels were modified to fit on a smaller screen. It also gave the designers an opportunity to add more objects around the map edges. With no borders on SMA4's map screens, the lands look more spacious.